Pitfall
Pitfall Walkthrough! An SGM Exclusive!
Go left.
(Ah ... an oldie, but a goodie.)
All platform games should bow down and kiss Pitfall Harry's ass. Sad thing is, with maybe one exception - Pitfall II: The Lost Caverns - every attempt to expand or update on such a simple game has proven grossly inefficient.
A joystick and one button is all you need to play this surprisingly complex and engrossing game. You don't shoot, leap barrels, or punch bad guys ... all you do is jump. Jump over snakes. Jump over scorpions. Jump over fire. Jump onto alligators (or crocodiles, pick your poison). Jump to snatch vines and swing over tarpits. Jump rolling logs. Jump over holes in the ground. You name it, you jump it.
According to some internet research (which consisted of more than just going to Wikipedia), there are originally thirty-two treasures to capture in "Pitfall."
The original "Pitfall" shows up as a mini-game in "Marvel Ultimate Alliance" (in Arcade's Murderworld).
One of my favorite "Pitfall"-inspired running & jumping man games was "Jumpman," a Commodore 64 game that was just a very complex "Pitfall" run-jump-collect game, but with stages and a definite ending. Check that out.
But yeah, Pitfall rules.
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